![]() ![]() When armies clash, they do so in polished RTS-style battles that are quite detailed. The Total War formula remains unchanged: There is a turn-based mode where you manage your faction or side or civilization through building buildings, sending out armies, dispatching spies and diplomats, and so on. MonsterVine was supplied with PC code for review It was epic before nerds ran that word into and through the earth’s mantle and actually epic, not finding an extra chicky nuggy in your McDonald’s order. If you skipped the reading in college, a bunch of Greeks got mad at Paris for being Mr. The Saga branch of the Total War series is a particularly interesting project, dialing down on the sweep of history across a continent to focus on a particular era or particular event. ![]() This action costs less money than hosting the big feast, and incurs no food penalty, but the way the action will play out is uncertain, meaning the nobleman can develop negative traits such as "Scorned" or "Acrimonious."Īs a last measure, a trouble noble with too much influence can be killed easily enough if you put him in a suicide situation against other factions.The Total War series has thoroughly mined history–Samurai, Medieval, Rome, Napoleon, Vampire Counts, China, more Vampire Counts–and yet they keep on digging. You can try to lower a nobleman's influence by clicking the little icon next to his influence rank at the family screen. What you can also do, aside from directly raising the king's influence, is to lower the influence of nobles, which indirectly makes your king have an effectively greater influence. Giving more estates to the king raises his influence, but it also introduces -3 loyalty to most nobles if he has too many, and that isn't to say anything of nobles who have traits like wanting more estates than the king or other, lower ranked nobles if the king holds a grand feast it raises influence easily, but lowers food productivity for an entire year and also costs a buttload of money to do lol. Make sure as Circenn you try to get Legitimacy as high as possible, in addition to the things WolfSurge talked about.Įverything has its two sides. OP, you can check at the top edge of the campaign map to see what faction-wide events are in play. This can have a spiral effect too, because governors sitting in low public order regions or with food loss for too long can develop traits such as "Greedy," where they lower public order and increase usurper allegiance even more. Yes, it can create faction effects that last for like 6 to 10 turns, where the whole realm is in mourning and/or usurper activity increases. ![]() It might increase usurper influence and decrease public order. Originally posted by Wolf Surge:Probably. During this time, I also saw my king's revenue increase from around 500 to 2000 per turn, so that may have connections to your regent's influence as well.īalancing influence and loyalty is tricky, but it can be done well if handled correctly. Upon defeating East Engle, his influence increased to 7/10, and I held a feast in celebration, which brought it up to 9/10. When challenged by the noble Hrothweard, I asserted my kings authority, and continued to gain support from the people my king now had 5/10 influence. I brought several ecclesiastical estates into my king's hands, which increased his influence slightly. So, what I did was redistribute estates in a minor way, with only one or two estates effected. The nobles, seeing a united royal family, also began to amend their ways.īut, I still had the issue with my king's influence. These actions improved Eadward's loyalty by 7 points, and by celebrating him, public order increased in the provinces. What I did to remedy the situation was I gave gifts and wives to my sons (because, having men get happily married is better than restless youth) to increase their loyalty my heir, Eadward, I appointed as a general and celebrated as the next king. Most likely, your king gave out too many estates, made too many concessions to the nobles, and made other similar mistakes. When my sons came of age, they joined in the unrest, with loyalty of either 0 to 2. Because of the lower influence, my nobles were rebllious, the populace was unhappy, and usurper allegiance was gaining in half of my provinces. I had a similar situation recently, in my Wessex campaign, with my kings influence down to 3. It is helpful to have close nobles with high influence, but it is better to have your king's influence as the highest or at least near the top. Influence is more or less the control one character, in this case your king, has over both your realm and the nobility.
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